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- On 21-May-97, Mr. Giark To You wrote:
-
- >AMOS List Game
- >I propose, and will organize, a combination of the SuperGame and
- >the SimpleGame:
-
- Okay, after giving this some thought, it seems like a brilliant idea
- and would probably be the easiest method of:
-
- A)Gaining a bit of experience in overall list-development and
- integration of the modules (games/stages in this case)
- B)Producing a mega-game very quickly
-
- Well done...
-
-
- >Each coder writes a small game of his own choosing. The code
- >must comply to the following rules:
-
- >Use NO extension commands
- Never use them.
-
-
- >The graphics and sound for your game must not exceed 500k CHIP
-
- No problem...
-
-
- >Define all variables at the start of your code
-
- Common sense...
-
-
- >If you are having trouble with any section of your code, sound or
- >graphics, tell the list RIGHT AWAY
-
- No problem...
-
-
- >Once your game code has been submitted to me I will redistribute
- >it to our coders, one at a time.
- >Each coder will have a chance to optimize the code of every
- >other programmer. This is a LIST game, not your PERSONAL game.
- >We are looking for speedy, tight code.
-
- Let me make sure I have this right. Each of us programmers will be
- going over the code of every other programmer?
-
- Obviously, it all depends on how many programmers and stages
- there will be but, this could be pretty time-consuming...
-
- Okay, if the number of "passes" is within reason...
-
-
- >I know, you're saying that I'm getting a bit pushy, but if you want
- >into the list game (hopefully only the first of many) you should
- >join up with me. I can get the game out!
-
- Great strategy, particularly the bit about putting your
- programming where your mouth is...
-
- COUNT ME IN!! I am doing a side-view, scrolling shooter.
-
-
-
-
- There are a few things which you need to define from your
- new position, most notably HOW MUCH TIME IS AVAILABLE? Do we
- have two weeks, four weeks, six months, etc?
-
-
-
- There is something else which needs to be taken care of. Many
- people are designers, artists, musicians, or even programmers
- that might not feel like tackling an entire stage.
-
-
- These people need to be included, should they desire.
-
-
- So, doing my bit... any designers, graphicians, musicians,
- etc. interested in the shooter, please contact me.
-
- Same for programmers, if you don't feel like tackling your
- own stage but, would like to code a few bits get in touch.
-
- Let's have some fun!!
-
-
-
- Take care,
-
- Garfield
-
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-